


When the competing car takes the player down, the player will need to take the greatest RETALIATION by taking down the reprisal opponents (which the arrow on top of the car turned crimson) is referred to as a “Revenge Takedown”. Causing a rival to crash is called a “Takedown”, rewarding the player by extending the period of their boost gauge and totally refilling it. Exceptional to the series is the idea of fighting other opponents unlike other game titles in the racing genre, players are supported, and sometimes even required, to ram competing cars and cause traffic to crash. A traffic checking account is the focus of a brand new race type, Traffic Assault (whereby a player must make a set number of Crash Dollars through checking account traffic), which can be used later on.ĭuring these events, players have access to a limited amount of boost that will be obtained through various dangerous driving techniques, including but not restricted to drifting, tailgating challengers and driving on the incorrect side of the street. A new gameplay feature in Burnout Revenge is the ability to ram same-manner small to medium traffic, known as “traffic checking”, propelling the rammed car forwards the occasion by which a “checked” auto hits a competitor is thought to be a Traffic Takedown. In Burnout Revenge PC Game, players compete in a variety of racing game types with different aims. Burnout Revenge PC Game was also dedicated to the memory of Rabin Ezra, who died on June 27, 2005. This game was released on 13 September 2005. It was made for PlayStation 2, Xbox and Microsoft. This Game was developed by Criterion Games and published by Electronic Arts.


Burnout Revenge PC Game is the fourth video game in the Burnout series of racing games.
